![]() ![]() Similarly, link cable connections (such as with Game Boy or Game Boy Advance) is not possible, so no trading Pokemans. But for example, performance requirements prevent PS1, Dreamcast, and Nintendo 64 multiplayer from working in RetroArch. ![]() Theoretically, any core that supports save states should work. Not every single RetroArch cores will work with NetPlay. If you are using the RG351P or RGB10, here is a list of WiFi adapters that work well. Two Retroid Pocket 2s running the pre-loaded RetroArch after running RetroArch’s “update existing cores” functionįor more information about RetroArch NetPlay, check out this document.Īnd finally, you need to have an online capable device to run NetPlay.Two PS Vita running the latest stable standalone version of RetroArch.One RG351P and one PowKiddy RGB10 running ArkOS after running RetroArch’s “update existing cores” function.One RG351P and one RG351M running the same 351ELEC version (1.0.7).Two Anbernic RG351Ps running the stock firmware with default cores.Here are some example cases that would work: In order to ensure that everything is in order, I recommend you use the same operating system, its most recent version, and the latest cores available. Users must load the same content (same Contra (USA).nes file, for example).Users must be on the same version of the RetroArch core (1.9 vs 1.89, for example).Users must be on the same RetroArch core (Nestopia vs FCEUMM, for example).In order for NetPlay to work, you have to have several different things in order: While this guide is geared towards retro handheld devices, you could use this process to connect to your friends via PC, Mac, or your Raspberry Pi - as long as you are using RetroArch. This guide will walk you through how to play online multiplayer using RetroArch’s NetPlay feature. ![]()
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